Innate Abilities, or IAs for short, allow a playable character to participate in different activities. Some IAs have levels and others don't; IA levels help determine success chance in various activities throughout the game. Below, each IA will be explained.
All playable species are born with at least one Innate Ability automatically unlocked (based on their species), and may be able to unlock others via quests or items.
The Adapting Innate Ability allows for a character to rapidly change their appearance based on their environment. The changes made are called adaptations and are based off of a technique called "mirroring." For example, if a Nimblithe stays in Hadal for an extended amount of time, they might gain the horns adaptation as horns are a natural part of Chuikhas. Generally adaptations are achieved through mimicry and travel but there are other ways to get adaptations. Some shops scattered throughout the map will sell adaptations but only to those with a filled Passport for that specific area.
All Adapting IA species contribute to one another's appearance changes and these can be referenced on the Adaptations Guide.
Befriending is a feature coming soon, although characters may already have the Innate Ability unlocked!
The Befriending Innate Ability is used for befriending antecedent species, convincing them to join you. In order to level your Befriending IA, you must successfully befriend other antecedents. You are free to trade or give away these befriended characters to other players!
Your character's Befriending IA begins at level 1 and increases based on befriending experience:
Level 1 - 0 successful friends
Level 2 - 2 successful friends
Level 3 - 4 successful friends
Level 4 - 8 successful friends
Level 5 (max) - 16 successful friends
Battling and combat is not currently available, although characters may have the Innate Ability unlocked!
The Battling Innate Ability is used for battling Beasts and Atlaseans. Atlaseans are world-destroying creatures that pose a threat to the existence of Lyth as a whole. Beasts are large monsters not related to Atlaseans but still pose a threat to a smaller region if not eradicated. Fighting these kinds of threats will earn you rewards such as items! Battling IA will also increase levels as you complete battles, win or lose!
Your character's Battling IA begins at level 1 and increases based on battling experience:
Level 1 - 0 battles
Level 2 - 2 battles
Level 3 - 4 battles
Level 4 - 8 battles
Level 5 (max) - 16 battles
Foraging is a feature coming soon, although characters may already have the Innate Ability unlocked!
The Foraging Innate Ability is used during explorations, and other attempts to find items. In order to level your Foraging IA, you must successfully gather items from these activities.
Your character's Foraging IA begins at level 1 and increases based on foraging experience:
Level 1 - 0 explorations
Level 2 - 2 explorations
Level 3 - 4 explorations
Level 4 - 8 explorations
Level 5 (max) - 16 explorations
The Guiding Innate Ability is a special ability that allows characters to claim hidden items around the site, map, and sometimes DeviantArt group! Items, currency, energy, adaptations, and other upgrades are all potential finds. Most will require the Guiding IA to be claimed!
Healing activities are not currently available, although characters may have the Innate Ability unlocked!
The Healing Innate Ability is a direct support for combatants who have lost a battle. Characters with the Healing IA can choose to heal any fallen combatant they want. However, they can only heal one combatant a day. Characters who heal combatants have the chance to receive rewards for doing so.
Racing is not currently available, although characters may have the Innate Ability unlocked!
The Racing Innate Ability is used for participating in races. Races are a common activity among all sorts of species on Lyth. Most compete for special character upgrades and prizes! Racing level determines your chances of winning but racing, win or lose, will increase your IA level!
Your character's Racing IA begins at level 1 and increases based on racing experience:
Level 1 - 0 races
Level 2 - 2 races
Level 3 - 4 races
Level 4 - 8 races
Level 5 (max) - 16 races
Taming is a feature coming soon, although characters may already have the Innate Ability unlocked!
The Taming Innate Ability is used for capturing companions, which may be collected and customized. In order to level your Taming IA, you must successfully capture companions. You are free to trade or give away captured companions to other players!
Your character's Taming IA begins at level 1 and increases based on taming experience:
Level 1 - 0 captures
Level 2 - 2 captures
Level 3 - 4 captures
Level 4 - 8 captures
Level 5 (max) - 16 captures