Innate Abilities or IAs for short, are what make Lythians unique! In-game, each IA will allow a playable character to participate in different events. Some IAs have levels and others don't. Levels of IAs determine how strong your chances are against IA events. Below, each IA will be explained.
Combat IA is used for battling Beasts and Atlaseans. Atlaseans are world-destroying creatures that pose a threat to the existence of Lyth as a whole. Beasts are large monsters not related to Atlaseans but still pose a threat to a smaller region if not eradicated. Fighting these kinds of threats will earn you special in-game items! Combat IA will also increase levels as you complete battles, win or lose!
You start your character's combat IA at Lvl 1, the leveling system is as follows:
Level 1 - 0 battles
Level 2 - 2 battles
Level 3 - 4 battles
Level 4 - 8 battles
Level 5 (max) - 16 battles
Combat IA events and their details are listed in deviations in the IA Events Gallery. To use your Combat IA, follow the instructions in the deviation description.
Taming IA is used for capturing companions. Companions can be collected and customized. Taming IA also has a leveling system. In order to level your Taming IA however, you must successfully capture creatures or companions. You are free to trade or give away captured in-game creatures to other players!
You start your character's taming IA at Lvl 1, the leveling system is as follows:
Level 1 - 0 captures
Level 2 - 2 captures
Level 3 - 4 captures
Level 4 - 8 captures
Level 5 (max) - 16 captures
Taming IA events and their details are listed in deviations in the IA Events Gallery. To use your Taming IA, follow the instructions in the deviation description.
Racing IA is used for, well, racing! Races are a common activity among all sorts of species on Lyth. Species with the Racing IA are able to compete with other creatures a part of a Racing IA event. Most compete for special character upgrades and prizes! Racing level determines your chances of winning but racing, win or lose, will increase your IA level!
You start your character's racing IA at Lvl 1, the leveling system is as follows:
Level 1 - 0 races
Level 2 - 2 races
Level 3 - 4 races
Level 4 - 8 races
Level 5 (max) - 16 races
Racing IA events and their details are listed in deviations in the IA Events Gallery. To use your Racing IA, follow the instructions in the deviation description.
Foiling IA is a special ability for some species on Lyth. Foiling allows for a character to rapidly change their appearance based on their environment. The changes made are called foils and are based off of a technique called "mirroring." For example, if a Nimblithe stays in Hadal for an extended amount of time, they might get the horns foil as horns are a natural part of Chuikhas. Generally foiling is done through mimicry and travel but there are other ways to get foils. Some shops scattered throughout the map will sell foils but only to those with a filled Passport for that specific area.
All Foiling IA species contribute to one another's appearance changes so as new species are added with the Foiling IA, new foils will be added to the Crossfoils Field Guide.
Healing IA is a direct support for combatants who have lost a battle. Characters with the Healing IA can choose to heal any fallen combatant they want. However, they can only heal one combatant a day. Characters who heal combatants have the chance to receive rewards for doing so. Details on healing will also be in the deviation description of Combat IA Events.
Guiding IA is a special ability that allows characters to claim hidden items both on the map and throughout the group! Items, currency, energy, foils, and other upgrades might be scattered throughout the group in an easter-egg-hunt style. Most will require the Guiding IA to be claimed!